Upgrade Terminals
In your runs, you may find Upgrade Terminals that allow Heroes to level up. These require Food and grant you effects ranging from basic stat increases to strong effects tailored towards your specific Hero. These Level Perks are only active during your run and are lost on defeat or victory (unlike Hero Chips). Normal upgrades (white) are accessible to any Hero, Hero upgrades (golden) are unique to a given Hero.
By default at Hero level 1, Normal upgrades cost 30 Food, Hero upgrades cost 40 Food. As Heroes level up, the cost of every upgrade is increased by 10 Food/Level.
Hero upgrades are available at all levels, but Normal Upgrades are devided in two categories: Common upgrades are available at level 1-3, Specific upgrades are available at level 4 and up.
You can find the Hero upgrades listed on the given Hero's page.
Common Normal Upgrades
Available at level 1-3
Upgrade name | Type | Effect |
---|---|---|
Bad Hombre | Defense | +20% Defense |
Clever Girl | Wit | +4 Wit |
Cowcatcher | Shove Damage | +100% shove damage |
Does a Body Good | Health | Heals 50 Health at the end of each wave |
Far From Home | Bonus Damage | +15% Attack Damage when not in room where Crystal Bot is slotted |
Gambler's Luck | Bonus Critical | +15% Critical Chance |
Head Butt | Bonus Knockback | +100% Shove Knockback |
Healthy as a Horse | Health | +30% Health Max |
Like a Mule | Bonus Knockback | +40% Knockback |
Pistolero | Bonus Damage | +10% Attack Damage |
Quick Study | Wit | +1 Wit per monster in room |
Quickdraw | Bonus Fire Rate | +10% Fire Rate |
Roast and Toast | Bonus Elemental Affinity | Increases Elemental Power of Fire and Acid Damage |
Skedaddle | Speed | +25% Speed when Health lower than 33% |
Slow and Steady | Bonus Critical | +30% Critical Chance, -10% Fire Rate |
The More the Merrier | Shove Damage | +30% Shove Damage per monster in room |
Thunder and Lightning | Bonus Elemental Affinity | Increases Elemental Power of Light and Electrical Damage |
Unforgivable | Bonus Fire Rate | +15% Fire Rate, -20% Defense |
Vamos | Speed | +15% Speed |
Whiplash | Defense | +15 Return Damage |
Specific Normal Upgrades
Available at level 4 and up
Upgrade name | Type | Effect |
---|---|---|
A Taste For It | Shove Damage | +1 Shove Damage per monster killed by a Shove (up to 20) |
Andale | Speed | +10% Speed to Heroes in room |
Boxer | Bonus Damage | Inflicts 5 Damage to nearby monsters |
Bring 'Em On | Bonus Knockback | +5% Knockback per monster in room |
Buckshooter | Bonus Elemental Affinity | +10% Attack Damage on Neutral weapon for every Elemental Power and Critical Chance bonus |
Bullet Hail | Bonus Fire Rate | +10% Fire Rate to Heros, Turrets, and Crystal Bot |
Charmed Life | Defense | When no Damage received for 4s, reduces next hit taken to 1 Attack Damage |
Concentrated | Wit | +8 Wit when no other Hero in room, -8 Wit when other Hero in room |
Desperado | Bonus Fire Rate | +15% Fire Rate when Health lower than 50% |
Explosive Energy | Bonus Critical | +20 Critical chance when at full Health |
Eye for an Eye | Defense | +80% Return Damage |
Fort Bravo | Bonus Knockback | +60% Knockback when monsters nearby |
Fresh Meat | Shove Damage | +200% Shove Damage against monsters at full Health |
Hitting the Spot | Shove Damage | Heals 3 Health when shoving monsters |
In the Zone | Bonus Critical | +25% Critical Chance when no other Hero in room |
Iron Horse | Health | +50% Health Max, -100% Knockback |
My Posse | Bonus Damage | +10% Attack Damage when other Hero in room |
One Step Ahead | Wit | +10% Speed per 6 Wit |
Outta My Face | Bonus Knockback | +20% Knockback, +40% Knockback on Turrets in same room |
Pain, Killed | Health | Using a Medkit also grants for 15s: +20% Attack Damage, +50% Shove Damage |
Perfect Execution | Bonus Critical | Shove attack uses Critical Chance |
Power of One | Bonus Elemental Affinity | Increases Elemental Power when no other Hero in room |
Quick and Dirty | Bonus Fire Rate | +30% Fire Rate, -20% Attack Damage |
Slither | Speed | +20% Speed when not firing, performing a Shove, or taking Damage |
Soloist | Bonus Elemental Affinity | Increases Elemental Power when no Turret in room |
Sureshot | Bonus Damage | +60% Attack Damage, -30% Fire Rate |
Technoparanoia | Speed | +20 Speed when no Turrets in room |
The Magnificent Three | Defense | +10% Defense to Heroes in room |
The Mechanic | Wit | +1% Fire Rate and Attack Damage per 1 Wit on Turrets |
Vengeance | Health | +10% Attack Damage per 100 Health lost |